Tuesday, May 26, 2020

Video Games Encourage Violent Behavior - 1177 Words

If you ask a person in any environment if video games in general provide something beneficial for the player, they will answer there isn’t any. If anything, they will comment video games encourage negative outcomes, such as obesity, aggressiveness, antisocial behavior and in extreme cases, addiction (Bavelier, Brain training: Games to do you good, 2013). Besides the fact that there is no correlational proof that video games encourage violent behavior, psychologists have proved that some good does come out of playing games. Video games, it seems, encourage positive brain plasticity. In the meeting hosted by the White House Office of Science and Technology Policy, scientist gathered to discuss way of using interactive technology, such as games, to boost brain activity (Bavelier, Brain training: Games to do you good, 2013). Their attention was sparked when they noticed the growing amount of data that demonstrates the level of cognitive superiority video games experts wield over n ovices in terms of their capacity of attention and perception. The scientist proposed that perhaps using video games as a tool for training the brain is a viable option if there was some sort of interrelationship between games and positive brain activity. Thus, various experiments were born out of this idea, one of which will become the focus of this paper. But first, we must define what brain plasticity is. According to BrainFacts.org, â€Å"brain plasticity (from the Greek word ‘plastos’ meaningShow MoreRelatedDo Violent Video Games Encourage Negative Behavior?1817 Words   |  8 Pages DO VIOLENT VIDEO GAMES ENCOURAGE NEGATIVE BEHAVIOR IN CHILDREN? HEATHER E. BANWART COMPOSITION II NATIONAL AMERICAN UNIVERSITY November 13, 2014 Abstract The following paper is inspired by my own observations of my youngest child after he’s been playing a violent video game. The information gathered and presented in this paper is to show how violent video games may encourage negative behaviors in a child after exposure. There have been a number of studies conducted to support the argumentRead MoreComputer And Video Games : Friends Needed974 Words   |  4 PagesComputer and Video Games: Friends Needed Video games have existed for much longer than many young people are aware. For example, an individual would need to be over the age of 50 to remember the first time arcade games were available for play in a bowling alley or inside the entertainment building of a miniature golf course. 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In the earlier part of the twentieth century media such as motion pictures and radio provided entertainment for those who could afford them. Although these commodi ties were present few people considered them necessary for living. With the introductionRead More`` Not Here : If We re Truly Serious About Stopping Massacres Like1687 Words   |  7 Pagestake violent steps when they face these issues. Muller and other researchers claim that when incidents like ‘running amok’ are decreasing among Malay tribes, violence and killing in industrial societies were rising. In order to stop mass shooting and massacre it is important to eliminate evil from society. Argument presented by the Metcalf seems right and accurate because incidents of mass killings are driven by the evil residing inside the human brain. Increasing popularity of violent video gamesRead MoreHow Are Violent Video Games Affecting Young People? Essay911 Words   |  4 Pagesplaying violent video games. These video games might seem like harmless fun, but what if the violence in these games is affecting the behavior of young players interacting with others? In a society driven by technology, video games are becoming more popular each and everyday. People of all ages enjoy video games in their free time; these games allow the player to become an athlete, a soldier, or a professional fighter at the tip of their fingers. The hugest problem with these video games is they

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